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Ask. Listen. - Strategising conversations for better transitions in the Dutch education system
Design project done with the Digital Society School for the Amsterdam University of Applied SciencesThis work is licensed under CC BY-NC-ND 4.0

My contributions
Design management
Design strategy
Research
Workshop planning and facilitation
Thought leadership
Design management
Design strategy
Research
Workshop planning and facilitation
Thought leadership
Team
1. Tanishqa Bobde: SCRUM Master
2. Bridget Dooley
3. Helge Moes
4. Ami Tsang
1. Tanishqa Bobde: SCRUM Master
2. Bridget Dooley
3. Helge Moes
4. Ami Tsang
At a glance
Brief:
We were provided the following brief by the Faculty of Digital Media and Creative Industries in the Amsterdam University of Applied Sciences / Hogeschool van Amsterdam (HvA) : How might we create an app to signal students’ experience of their transition into HBO-level education, highlighting (collective) challenges and well-being?The Challenge:
The Dutch educational system consists of 3 main levels:- MBO — Vocational education (Diploma).
- HBO — Higher professional education (Bachelor/Master). Provided by Applied Science institutions, e.g. Amsterdam University of Applied Sciences
- WO — academic higher education (Bachelor/Master/PhD). Provided by Universities, e.g. the University of Amsterdam.
This system can be experienced as quite rigid, since students get divided into the MBO direction, HBO direction or WO direction based on the CITO test at the age of 12 (i.e. after completing primary school) and a specific direction has to be followed by each student. Track division defines students’ ease of access to higher education, and primes them from an early age to mould their professional self-image accordingly.
MBO-graduates can choose to transition into an HBO. The Hogeschool van Amsterdam is an HBO institution. Out of the MBO-graduates who do choose to make this transition and enrol into the Faculty of Digital Media and Creative Industries in the Hogeschool van Amsterdam, 40% drop out in the first year. This was the challenge and the focus of our project.
We aimed to design an intervention that supports the collective challenges and well being of these MBO-graduates. We needed to make their experience more understandable to themselves and to those around them.
Process followed and my leading contributions:
Overall: Sprint planning, process guidance, time management and role allocation within the team. Leading the research, strategy service design, creation and delivery of stakeholder pitches & presentations.Since this was an agile process, the project was done in five 3-week long sprints. After each sprint, we presented our work to the client (HvA). I learnt how to tell compelling stories of the research, strategy and design to diverse stakeholders and co-creating it further based on their expertise.
- Literature review on the Dutch education system
- Define stakeholders and create a research strategy for stakeholder interaction
- Introduce and facilitate design research with the team
- Recruit and interview non-student stakeholders
- Facilitate workshops with the team in order to come up with a concept to engage with students
- Recruit and engage with students
- Facilitate synthesis of all the research
- Co-create final concept with students and stakeholders
- Test the concept
- Create the service design guide, script and journey maps and roadmap
- Create story script for the project video
- Create and present the project pitch
Deliverables:
1. Service blueprint, journey map and script2. Prototype of the final concept
3. Roadmap
Implementation:
Ask. Listen. was a success with the client. HvA is now looking to scale it regionally and nationally. Stakeholders outside of our direct HvA clientelle also portrayed interest in implementing Ask. Listen.Dive deep
We started our process with our first sprint in which we had the following goals:
- Get a better understanding of the Dutch educational system and the trajectory of the dutch / migrant students who come to the Netherlands (kindergarten => university)
- Understand existing data to understand challenges experienced by students during this transition
- Define stakeholders
- Create a strategy for engaging with stakeholders / students
As a team, we all did desk research on the system and spoke to Dutch students, then made a presentation that summed up our understanding of the same. We realised the rigid nature of the system and the fact that this transition is systemic and rooted in the CITO tests which defines students’ ease of access to higher education and perspection of themselves.
In order to understanding existing explanations of student challenges in the transition, we studied existing data present in literature. I introduced the practice of affinity mapping to the team and facilitated the same, through which we gained actionable insights organized along the themes:
- Students feel less than and left out
- Meritocratic education system as a whole
- Strong role of family
- Strong role of teachers
-
HBO ways of working
- Customization of study paths from a young age (CITO test).
We also made a video to creatively bring to life this intial understanding of MBO students:
Next, I took the initiative to introduce research methods to the team in order to get consumer insights. I did this through the following interactive presentation in order to prepare us to plan and conduct research in the coming days.
We then dove into emailing and scheduling interviews with non-student stakeholders. We interacted with 1 teacher, 1 student councillor, 2 MBO>HBO research experts and 1 faculty Dean. I led the recruitment, interview guide creation and conducting of all the interviews.
Through interactions with the stakeholders, we discovered the following user/consumer needs hypotheses:
- HBO students with an MBO background need a safe and connected space at the university.
-
MBO-graduates should be able to learn new soft and hard skills.
-
MBO-graduates should be able to explore their existing talents and continue developing them in the future.
- Need Support for MBO-graduates in building better relationships with themselves, fellow students and teachers.
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MBO-graduates should know that there is no rush to do HBO. What are their long term goals? It can be different for everyone.
- HBO administration and teachers expect the students to be responsible and independent enough to identify their issues and reach out to solve them.
MBO-graduate students, of course were an essential audience to reach out to. However, we found it extremely difficult to reach them through remote digital media (due to COVID-19, we didn’t have another choice) and the ones we did manage to reach out to remotely did not want to speak about this experience since it made them feel sensitive and vulnerable. This was a curveball, but as an experienced creative, I knew the best way to proceed was to tackle this headfirst.
I had the idea to conduct analogous insight collection at this stage. Our fellow trainees at Digital Society School were also going through a transition from their past background to DSS. Together we ideated towards this and finally created an online tool through which we asked DSS trainees questions about how they experienced transitions between different educational contexts.

They could respond to the questions via audio recordings. In this way, we managed to collect analogous audio story insights. However, we had to be aware of the fact that these insights are merely analoguos and cannot be used by themselves.
(Insights can be found here https://www.notion.so/DSS-student-experiences-transitioning-into-the-program-59290a376b294096b3bac779492176f0)
Using these audio story insights, as well as our understanding of students until now, I facilitated a workshop with our team to create 5 diverse persona profiles.

Based on these personas and the fact that the University was opening post-corona, we ideated towards what we can do within the limited measures in order to enagage with real MBO>HBO students (for each above persona) regarding their transition. I planned and facilitated this ideation session inspired by the Lotus Blossom brainstorming tool.

I came up with the strategy to create a physical form of engagement for students wherein they could exchange a story with us for an incentive (a playlist for example). Together, we developed this into a succesful concept of a physical booth. We physically showed up at the HvA building and interacted with students in the format of a booth. We provided them with incentives such as candy, cola and playlists in return for them answering certain questions for us.
This worked really well and made clear to us that students are willing to open up and speak about this transition in a physical space. We learnt that developing a purelyy digital concept for this project wouldn’t be ideal strategy. Hence, going forward we focused on developing a majorly physical, tangible concept.
While interacting with students through this booth, we realised that they need a space where they can exchange their stories and be heard in regards to their education experience. This validated our the insights gained previously from non-student stakeholder interactions, analogous research and the literature.
We also learnt that the best strategy to engage students was through in-person social interaction in a playful and informal format in order to create a dialogue. This format seemed to be one that students missed and gravitated towards. Hence, we chose to move forward with this direction
Brief reframing based on consumer insights: How might we engage MBO>HBO students at FDMCI, HvA to converse about their educational experiences in a safe space so that they can reflect on their current and long term goals, support themselves, the school and other students and feel a sense of belonging?
The intial brief focused on making an app - which as the insights pointed out, wasn’t the right way forward. The clients had to be presented with insights from real students to convince them of this.
We then ideated based on this statement. We thought of multiple different ideas : card game, physical games, digital community spaces etc. and finally made a preliminary selection based on dot voting, and final selection based on the Pugh’s matrix (after doing low fidelity testing with students). Parameters were decided based on the opportunity statement.
The final concept:
The final outcome was ‘Ask. Listen.’ - a card game that encourages personal storytelling and radical empathy around transitions in the student experience by prompting current-HBO students to reflect on the past, present and future of their education.
The card set contains questions both zooming into the MBO to HBO transition, as well as zooming out to education in general - this is because asking questions only about MBO to HBO would single out those students and put them in an uncomfortable situation. Further, asking zoomed out questions enables us to touch on the systemic context and struggles related to this transition.
The card set also contains some wildcards which include questions that students can draw or write their responses to. This serves as a creative ice breaker that makes students confront their biases, their education and their life in a creative way; thereby bringing their latent emotions, hopes and needs to the forefront.
This card set can be used as an independent card deck and in the format of a booth. The independent deck can be placed in HvA locations and played amongst 2-5 students. To play, one can read out the questions on the cards from each timeframe and share responses with their peers.
The booth containing the card game would be used at the beginning and end of the first 100 days of first year students. It can be facilitated by the introduction committee or the study association at FDMCI, HvA. The booth format during the first 100 days would make engagement more active and help new students connect with each other and transition better into their new HBO education.
In the booth, students can respond to all the cards with one other student and the facilitator can welcome and guide them. The drawn and written wildcard responses would be permanently placed at the HvA. The facilitator would also post them on Ask.Listen.'s Instagram account that works as a repository for documenting reflections of students. This was, at the moment, the best form of digital engagement (for the users).
My role at this stage was creating the strategy and journey maps, planning the co-creation sessions/testing and communicating directions to the product designer, the video producer and marketeer. I made sure that the work produced is of high quality and aligned with the user insights + client visions/constraints.
Service design strategy:
The journey map and service design strategy was created and iterated multiple times paralelly to testing. The final deliverables consist of:- A service blueprint
- Details of who would facilitate the booth, when where and how
- A service script to detail out employee (i.e. facilitator) behaviour and experience
- Guidelines for the employee (i.e. facilitator) regarding instagram posts and captions
Below is the 4 stage service bleuprint for the Ask. Listen. booth:
The service design script and roadmap (created for the project handover) can be found here: https://www.notion.so/Service-design-5a7423b4ba9f4f07b60a7f05d313b4f0
The case for Ask. Listen.:
Ask. Listen. was developed in an iterative fashion through 3 rounds of testing and co-creation with students. In every lo-fi testing around, we observed students play the game (both formats) and identified where they struggled/were confused and marked the pain points on the journey map. After every testing, we co-created with students. Together, we ideated towards better questions to ask, ways of implementing the game, ways of playing the game etc. This was also used to decide the branding/visual language of the kit.We did prototyping testing of the booth and the card game through roleplay.
KPI's for Ask. Listen.:
-
How many students visit and complete the game at the booth? → is it attracting audience? = 100%
- NPS: Ask students if they would recommend this to their friend = 80% (20 students. 18 promoters. 2 detractors . 10% detractors. 90% promoters. = 80% NPS)
Long term testing strategy/KPI’s:
-
How many students follow the Instagram and like/comment on the posts? → is it creating a community? = 20%. Also calculate long term.
- Is there a higher rate of students getting involved in the faculty programmes that support MBO>HBO transitions? → is it mobilising students to help each other? = calculate long term.
- What is the drop out rate over the years when Ask. Listen. gets implemented? → is it reducing the drop out rate? = measure long term.
- Could have also calculated CSAT by asking students to enter a mood emoji before and after entering the booth.
In the final 4th round of testing, we found that the concept is useful to students and achieves the needs identified in the following ways:
- By sharing responses to the questions asked in this card set, we aim to create a safe and connected space to have these conversations.
- We have designed the questions in such a way that students can explore their existing talents and what they bring to the table in their current education, and what more they can learn.
- By exchanging stories about their past, present and future with peers, students can build better relationships with others and also understand themselves better.
- By articulating what their past and present is and what the future could hold, students can better articulate their long term goals and whether their current choices are best
Previous research indicates that exchanging stories and having conversations helps with loneliness, understanding oneself and one's situation better. Group discussion of stories has the potential to be transformative - of the group's culture, the individual identities of participants within it and therefore, ultimately, of practices within the schools.
When people start to narrate their own stories, new insights are publicized. The practice of open self-disclosure can give students agency over their personal narratives and create an open group culture, in which new possibilities and practices might be publicized, without fear of personal rejection. (Pauline James, 1996).
Limitations and future roadmap:
We kept the scope of the project mainly limited to creating interactions between students since this topic seemed to be a taboo between them and through testing and co-creation with students, we saw that this actually helped them.We realized that involving HvA staff into the scope at this phase of the project would have limited the openness with which students converse about this topic. Involving them can be a potential next step so that they can know what the student perspective is and then help them but first students need to be open about this topic and tap into their own feelings about it: hence we went with the direction that we did with Ask. Listen.
We also faced a limitation of time due to which it wasn’t possible to be in touch with all the desired HvA non-student stakeholders and involve them as much as we’d need to in the process. It was also quite difficult to get in touch and establish close contact with these stakeholders and this seemed to be a problem in and of itself. It indicated that the HvA system is somewhat fragmented. This reconnects to our challenge of MBO students struggling in their transition to HBO because if they need to reach out for support, this fragmentation can be a big barrier.
Future recommendation 1: Use the game in MBO schools
Ask. Listen. can be extended for use in MBO schools (e.g. Mediacollege, Amsterdam) at the end of the year for students who are finishing up MBO and deciding what to do next. Right now, the concept only addresses the 'end' of the transition, but how students are being prepped for the transition to HBO while they are still in MBO is a huge blind spot for us - we have very little information about it. It would help students and staff to play the game / implement the booth already at MBOs, for that would give them, MBO students and us insight into possible obstacles during the transition. This idea was co-created with an MBO student who is going to make the transition to HBO.
MBO students should be told about it beforehand by the MBO school administration. Students should be clearly told the advantage of participating in this activity - e.g. they will get extra info about HvA that they won't get anywhere else. It could be made mandatory as well, to make sure that MBO students will attend.
> Who could organise and facilitate this activity?
- 2nd/3rd year students from the FDMCI at HvA who have done an MBO before. They could be from student associations like Mimagine.
- Administration from the FDMCI at HvA who have been involved with the MBO>HBO transition can oversee this if needed.
> What would the activity be?
- This activity would use another version of the Past-Present-Future card set. Questions for this second card set have already been made and translated to Dutch.
- 5 tables are placed around a hall in the MBO school.
- Each table has the deck with Past-Present-Future cards and Wildcards mixed into each of these. Each table has an HBO student and an MBO student.
- They pick one card up from each deck and share their response to it with each other.
- Then each MBO student moves to a new table (with a new HBO student) and repeats.
- This goes on till every MBO student has been to all tables.
Future recommendation 2: Play the game between HvA students and administration
It can be extended to be played between students and administration from HvA, e.g.: the study councillors, teachers, mentors and Deans. This can help the administration understand what students need and create an urgency around the transition - something that’s missing now. Further, it will enable the administration to take steps that will actually help transitioning students.
Future recommendation 3: Implement Ask. Listen. through other parts of HvA, like the Diversity Hub
When we did our 4th round of testing the final iteration of Ask. Listen., the Diversity Hub from HvA showed interest in implementing the booth as a part of their events. They found it to be very impactful and useful. In the future, Ask. Listen. can be partnered up with such parts of the HvA like the Diversity Hub and implemented through them. It is very easily scalable and one just has to come up with new questions in Past, Present, Future format. E.g.: add questions about student experiences with diversity and inclusion in the HvA. In this manner, many versions of Ask. Listen. can be produced.
Future recommendation 4: Explore the possibility of creating a digital version of the Ask. Listen cardgame
During our final presentation at the showcase, one of the members in the audience suggested that it might be helpful to generate a digital version of the card game, besides a physical version. This would be an addition to, not a replacement of the physical prototype: our test phase indicated that face-to-face interaction is still most effective. However, having an additional digital version could keep the conversation among students more alive.
Stakeholder reactions:
Our client, HvA, was elated with the outcome and are now planning to scale it regionally and nationally. Further, people outside of our direct clients at HvA also showed interest in implementing Ask.Listen. when they stumbled into it during our testing sessions.Learnings:
1. How to lead a team from research -> insights -> strategy -> conceptualising -> testing.2. How to communicate with stakeholders and reframe goals/briefs based on consumer insights.
3. Using experiential prototypes to capture and present information.
4. Using creativity as a superpower to handle curveballs.
5. Feedback, reflection and slowing down is a superpower too.
6. Our differences make our inputs all the more important.
︎ If you want to enquire about a detailed report of this project, click here to drop me an email.
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